Communication Research

 

Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Click here for more information

Sign In to gain access to subscriptions and/or personal tools.
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Right arrow Citation Map
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Similar articles in ISI Web of Science
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via HighWire
Right arrow Citing Articles via ISI Web of Science (10)
Right arrow Citing Articles via Google Scholar
Google Scholar
Right arrow Articles by Lucas, K.
Right arrow Articles by Sherry, J. L.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati  
What's this?
Communication Research, Vol. 31, No. 5, 499-523 (2004)
DOI: 10.1177/0093650204267930
© 2004 SAGE Publications

Sex Differences in Video Game Play:

A Communication-Based Explanation

Kristen Lucas

John L. Sherry

Department of Communication at Michigan State University

In this study, we examined gender differences in video game use by focusing on interpersonal needs for inclusion, affection, and control, as well as socially constructed perceptions of gendered game play. Results of a large-scale survey (n = 534) of young adults’ reasons for video game use, preferred game genres, and amount of game play are reported. Female respondents report less frequent play, less motivation to play in social situations, and less orientation to game genres featuring competition and three-dimensional rotation. Implications for game design are discussed.

Key Words: video games • sex differences • FIRO • uses and gratifications


Add to CiteULike CiteULike   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati    What's this?


This article has been cited by other articles:


Home page
Journal of Adolescent ResearchHome page
C. K. Olson, L. A. Kutner, and D. E. Warner
The Role of Violent Video Game Content in Adolescent Development: Boys' Perspectives
Journal of Adolescent Research, January 1, 2008; 23(1): 55 - 75.
[Abstract] [PDF]


Home page
Communication ResearchHome page
M. S. Eastin and R. P. Griffiths
Beyond the Shooter Game: Examining Presence and Hostile Outcomes Among Male Game Players
Communication Research, December 1, 2006; 33(6): 448 - 466.
[Abstract] [PDF]